Walkthrough for Lost Lands: Dark Overlord
Lost Lands: Dark Overlord - General Tips:
- This guide will not mention each time you have to zoom into a location
- We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence.
- The HOP lists may be random; our lists may vary from yours.
- Use the map to check objective locations and fast travel to previously unlocked locations.
- Select the journal for clues and story updates.
- Select the scroll for your task list.
Lost Lands: Dark Overlord - Walkthrough:
- Get the living stone: Give the life potion to the mountain spirit
- Alchemist laboratory: Zoom table and place the recipe there
- Dragon’s blood & also copper powder > Bowl
- Snake scales in the mortar, use pestle and select it
- Pearl in the mortar, use pestle and select it
- Pestle on bowl, put there the living stone and also the lunar tears, use the pestle and get the antiphilosopher’s powder
- Demon statue: antiphilosopher’s powder on demon
Chapter 1 – Tree Portal
- Take the Trowel
- Take the Knife
- Use the knife on the rope and get the Fishing rod
- Use the fishing rod in the holder and get the wooden disc
- Go forward
- Take another wooden disc
- Use the trowel on the dirt and get another wooden disc
- Remove the wood (tree) and place the 3 wooden discs in the slots
- Restore the drawing
Chapter 2 – Forest of Fireflies
- Select Jimmy
- Take the dried twig
- Take the dagger
- Use the dried twig on the birds to get an owl
- Go forward
- Get the door knocker with the owl
- Take the weight
- Back out
- Use the door knocker on the door
- Get into the tree
- Talk to Uri and get the map
- Take the oil and also the butterfly net
- Lift the rug and then take the red disc
- Read the recipe
- Take another weight
- Open the curtain > trigger a hop > play the hop
- Receive the head and go outside the tree
- Put the head on the door: There are 2 heads, select each one twice and enter
- Take another weight
- Back out (2 times)
- Put the 3 weights on the scale and then cross the bridge
- Select Timmy
- Take the Pondweed and go forward
- Finally select Timmy
Chapter 3 – Misty Swamp
- Talk to Uri
- Take the bark
- Select the flower, but use the dagger on the root and get the flower root
- Get the fireflies with the butterfly net
- Get the Lily with the dagger
- Select the box
- Puzzle solution: 3C, B, A, 4C, B, A, 4C, B, A, 3C, B, A, C, B, and finally A
- get another red disc and go to the forest
- Put the fireflies in the lantern
- Zoom debris and get the Hop, play the Hop and get the claw hammer
- Go to the swamp
- Use the claw hammer on the bolts to get an oar
- Use the oar on the cage to get an empty bottle and a page with a constellation
- Get the tree sap (dagger on empty bottle)
- Get the mushrooms with the dagger
- Examine the table (in Uri’s cottage)
- Put the pondweed, the bark, the mushrooms and the flower root in the bowl, then use the pestle
- Put the Lily in the holder, use the bowl and the tree sap there and get the enchanted lily
- Use the enchanted lily on the pad (swamp)
- Talk to the lake spirit
- Take the arrow with rope and place it on the crossbow to get the loaded crossbow
- Use the loaded crossbow on the gangplant and enter the ship
- take the red octagon and the brush
- Oil on the winch and select it
- Take the mechanism part (use dagger on the rope)
- Open the book and use the page with a constellation on it and open the correct cells acording to the paper
- get another red disc and go outside the tree
- Place the 3 red discs on the door, solve the puzzle and enter the passage
- Read the note and take the stick
- use the stick on the rock, but don’t forget to note the clue
- Use the brush on the moss (outside the ship) and note another clue
- Remove the cloth (captain’s cabin) and note another clue
- Take the purple octagon
- select the lock and put the mechanism part there
- Set the arrows acording to your clues (Longer – anchor, medium – ship, short – rudder)
- Open the shell to get the pearl
- Give the pearl to lake spirit (swamp) and go forward
Chapter 4 – Dwarven Caves
- Take the stool leg
- take the long plank (outside – water)
- Get the hop (zoom > cart), and play the hop to get a crystal
- Place the long plant on the gap
- Talk to Uri (upstairs)
- Take a Sapphire with the owl
- Get the Teddy bear and an Emerald, the tongs and the breadcrums
- Use breadcrumbs & butterfly net in water to get a fish
- Use the fish on the pelican (outside-water) to get a key
- Key in the lock, turn it and enter the cottage
- Take another stool leg
- Get the gold octagon with tongs
- Get the mosaic piece (dagger > pillow)
- Take the clock hand and get the clie
- Put the clock hand on clock and set it per the clue
- get the fish figurine and put it on the box
- Puzzle solution: all in the center, from biggest to smallest, once solved, take the bird figurine
- Put the 2 stool legs on the stool, and take it
- Place the stool on the floor (cottage)
- Take the picture and the stick
- place the stick in the hook, select it 3 times and get a boat hook
- place the mosaic piece on the mosaic (Uri’s Cottage) and solve the puzzle
- Zoom into the center to get a hop, play it and receive a crystal
- Put the picture on the wall (Captain’s cabin) and find the matches to get the deer figurine
- Go outside > put the 2 crystals in the slots > pull the lever to enter the library
- Take the coin
- Use the dagger on the map and take the fish figurine
- go to the top of the tree
- Pedestals: left – bird figurine, middle – fish figurine, right – deer figurine
- take the gake key and open the gate with it
Chapter 5 – Underground Lift
- Open the lid and take the statue head
- Select torch 3 times to get the Torch
- Go to underground descent and use the boat hook on the sack, then take the lever and the sack
- Put the lever in the slot, pull the two levers and get the tar
- Use the tar in the pot then the torch in it to get a torch
- Put the torch on the holder (underground descent) and zoom into the hoop, play it and get dynamite
- Take the spade and also an Emerald
- take the handle (underground lake) and go to the demon statue
- Remove the broken handle and use the handle there, but select it twice to get a Pick
- Use the spade on the rubble, select the tapestry and get the wooden cog
- take a sapphire (dagger on rope), then read the book
- Get out, use the pick on the wall and get a coin
- Go to underground lake, use dynamite & torch in the hole
- Put the wooden cog on the winch and go to the hanging bridges (right)
- Take the corkscrew and go to the ship
- Use the corkscreew on the cork and get the torn page
- use sack on the powder and get the gun powder
- put the torn page on the book and assemble the pages
- go to Hanging bridges, and put a coin in each base
- Place the statues acording to the clues in your journal
- Remove the cover and take the statue head
- Find the key
- zoom the alcove and get a hop, play it and get a sapphire
- Go to the lift and take: Broom, emerald and stone horn
- use key on padlock, remove it and get inside
- Use broom on cobwebs to get the diagram
- Go to underground lake and place the stone horn on the helmet to get a sapphire
- Take an emerald
- Put the 4 sapphires in the slots, and the the 4 emerands in the slots too
- select the runes (1 to 10)
- read the note and take the green octagon
- remove the cloth (Uri’s cottage) and put the red, purple, gold and green octagon in the slots
- Puzzle solution: Place the octagons in their matching slots
- get the solvent and also the continent figurine
- Go to captain’s cabin: Continent figurine on the globe, then take the cross shaped key
- In the library: Solvent on the stain and select the diagram
- In the bank at the cliffs use the cross shaped key on the lock and get the magnet
- GO to the cottage (water) and use the magnet to get the star medallion
- At the lift: Examine the pedestal and select the heads in order
- Go to the library and place the star medallion in the slot to get an orb
- Put the orb on the pedestal (underground lake shore
- Talk to the spirit and take the cog
- Lift: Put the cog on the panel and connect all the cogs, select the door and continue
Chapter 6 – Dark Lord’s Castle
- Take a bas relief piece
- Take the shovel and the coins
- use the shovel on the snow to get a hammer, then put the hammer in the statue’s hands
- Get the statue head
- send the owl and get the valve
- Use the zoom in the tent (once opened) and get a hop, play it and get the Oven Mitt
- Caves: Put the 3 statue heads and restore the statues
- Take the mosaic pieces
- Demon statue: Place the mosaic pieces on the mosaic and complete the image
- read the note & take the buttons
- Outside the castle: Put the diagram and also the buttons on the door and solve the puzzle
- get the key (select anywhere)
- Take the bas relief piece with the owl
- get the sword with the oven mitt
- take the fire symbol, open the curtain and get into the corridors
- Get a bas relief piece (push in both swords)
- Use the key (lock)
- Select the symbol and get a clue
- Dirigible (exit): sword on the ice, take the object in ice and select the clue
- corridors: Examine the door and solve the puzzle (duplicate the position acording to your journal
- Upstairs: Talk to the alchemist
- Dagger on cheese to get a piece of cheese
- Take the symbol (move the hide)
- Open the door, zoom in and get a hop, play it and get the pincers
- Put the object you found in the ice on the fire, use the pincers and get the statuette
- Place the statuette on the bedpost, take the pieces and read the note
- Put the piece of cheese on the hole and get the rat
- Place the pieces on the mosaic and solve the puzzle by switching the pieces
- Take the propeller blade and another symbol
- viewing point: Take the coal and the blanck piece of paper
- Dirigible (exit): Rat on the leopard
- Take the air symbol and the valve
- Remove top propeller and put the propeller blade there, then select the airship
- Assemble the burner, place the items (outlines)
- Take the symbol and the cups
- Corridors: Place the symbols in their corresponding slots
- Zoom (alcove), assemble the castle and take the earth symbol
- Lift: Black piece of paper and coal on the board, then take the dining set diagram
- Captain’s cabin: Put the cups and dining set diagram on shelves and solve the puzzle (arrange the cups)
- Take the book and go to the library
- Put the book on the shelf and complete the image
- Take the water symbol and go to Viewing point
- Use the telescope
- Put the fire, air, earth and water symbols in their slots, then take the needle and select the diagram (clue)
- Put the 2 valves on the stems, but rotate to set the gauges (clue)
- Gauges solution: left – 20:40, middle – 12:00, right – 14:10
- Dirigible (exit): needle on the hole > select airship > turn the valve > select airship
Chapter 7 – Alchemist’s Tower
- Use the owl and get the ramrod
- Take the cannon ball and the mallet
- Mallet on wheel to take it, also take the rune
- Place gunpowder, cannon ball and ramrod in the cannon
- Wheel on the axle and use the mallet there
- Push the cannon twice
- Read the note, take the rune and the bas relief piece
- Staircase: take the bas relief piece and the rune
- Viewing point: 3 runes in their corresponding slots
- Connect the pipes
- Turn the dragon heads (facing the owl) and get the glass owl
- Path to the castle. Glass owl on the pillar
- Select the runes (clue)
- Tower hall: Examine the door & select the correct runes
- Talk to the alchemist and take bas relief piece, rails and flask
- Read the recipe and zoom the alcove to get a hop, play it and get the dried night shade berries
- Underground descent: remove the cover and place the rails on the chest, then solve the puzzle
- Take the bas relief piece and also the circle segment
- Tower hall: Circle segment on the look, then line up the pieces
- Greenhouse: Use owl and get sun figurine
- Observatory: Put the sun figurine in the middle and take the tablet piece
- Dwarf’s room: Put the tablet piece on the tablet
- Fleurs de lis in order
- Taje the bas relief piece and also the glove
- Greenhouse: get the trowel (move the leaves)
- Trowel on the dirt, also use the glove and get the mandrake root
- Take the key and go to the alchemist laboratory
- Key on the look, then take the recipe, the dropper and also the pyramid
- Observatory: Put the pyramid on the pedestal, drag the planets to their locations and take the crown
- Tower hall: crown on the statue
- Indoor patio: Take the lens and the 7 rosebuds
- Flask on water to get a flask of water
- take the pearl (move the oyster and use the dagger), the mosaic piece and also the bas relief piece
- Zoom (gazebo) to get a hop, play it and get the scale dish
- greenhouse: dropper in the plant to get a pitcher plant nectar
- Dagger on the vines and mosaic piece on the disk, then arrange the discs to solve the puzzle
- Take the bas relief piece and also the flute
- Flute on the snake, then get the copper powder and also the snake scales
- Observatory: Scale dish on the scale, then coins on the scale
- Move four coins from left to right scale and place the lens on top
- Flask of water on the beam to get lunar tears
- Throne room: 10 bas relief pieces on the bas relief to get dragon’s blood
- Alchemist’s laboratory: Take the aconite and zoom (mantle)
- Dried nightshade berries in the beaker
- Mandrake root on the board, use the dagger and select it
- 7 rosebuds and also aconite in the mortar, then select the pestle
- Pitcher plant nectar in the beaker, then select the mortar
- Take the life potion and go to the underground lake shore
Chapter 8 – Magic Potions
- Get the living stone: Give the life potion to the mountain spirit
- Alchemist laboratory: Zoom table and place the recipe there
- Dragon’s blood & also copper powder > Bowl
- Snake scales in the mortar, use pestle and select it
- Pearl in the mortar, use pestle and select it
- Pestle on bowl, put there the living stone and also the lunar tears, use the pestle and get the antiphilosopher’s powder
- Demon statue: antiphilosopher’s powder on demon
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You can customize a unique pin with your favorite game elements, decorate it on your backpack or clothing, and share it with your peers. Maybe in real life, you would also want to fight with your companions.
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