Adventure game features for Xbox
Why you shouldn’t wait: A mid-season reflection on Life Is Strange 2
With three of five episodes now complete, we've taken the unusual approach of exploring why it's worth catching up now instead of waiting until the end.
Adventures in Storytelling: Fragments of Him, Virginia
These stylistically different him-and-her games are both emotionally powerful but broken down by largely non-interactive storytelling.
Why ‘Gone Home’ Is a Game
Designer Steve Gaynor explains why the family story exploration is still a game without guns, puzzles, or other traditional obstacles.
Puzzling (Mis)adventures: Volume 6 - Quantum Conundrum and Antichamber
Our ongoing search for alternate puzzle-solving experiences took us through a portal into two reality-shifting dimensions.
2012 Aggie Awards
Our three-day Aggie presentation is now complete, with both AG staff and readers recognizing the best and brightest adventure games of 2012.
An FMV Christmas: Season’s Greetings 2012
Wishing you all a very happy holiday, we are pleased to present a who's who video compilation of adventure game developers sending you their very best.